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    FFXIVLIB
    0.4.1
    
   FFXIVLIB is a library designed to help creating 3rd party tools for FFXIV 
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Structure representing an item More...
Public Attributes | |
| uint | ItemID | 
| uint | Amount | 
| short | Spiritbond | 
| 10000 = fully spiritbond  More... | |
| short | Durability | 
| 30000 = fully repaired  More... | |
| int | Materia_unk1 | 
| Related to materia slots, but no idea what.  More... | |
| byte | Materia_unk2 | 
| uint | QuestID | 
| I am deeply confused about this one, if item is related to a quest this is equal to the QuestID. BUT, if you accept a quest, there will still be instances in the keyitem container of said questid with empty items. Why SE?  More... | |
| short | Padding | 
| Padding to make sure our struct are the same size as XIV ones, allows me to use Marshal.SizeOf  More... | |
Structure representing an item
| short ffxivlib.Inventory.ITEM.Durability | 
30000 = fully repaired
| int ffxivlib.Inventory.ITEM.Materia_unk1 | 
Related to materia slots, but no idea what.
| short ffxivlib.Inventory.ITEM.Padding | 
Padding to make sure our struct are the same size as XIV ones, allows me to use Marshal.SizeOf
| uint ffxivlib.Inventory.ITEM.QuestID | 
I am deeply confused about this one, if item is related to a quest this is equal to the QuestID. BUT, if you accept a quest, there will still be instances in the keyitem container of said questid with empty items. Why SE?
| short ffxivlib.Inventory.ITEM.Spiritbond | 
10000 = fully spiritbond
 1.8.5